Black Mirror: Bandersnatch
In 1984, Stefan attempted to create a computer game based on the novel "Bandersnatch," in which players determine the plot of the story through their choices. When the company Tuckersoft was interested in developing the game, Stefan believed this was a great opportunity. However, the deeper he works, the more the lines between gaming and his life blur. Strange choices emerge beyond his control, as if an invisible force is controlling his fate. Has Stefan truly lost his mind, or is something—or someone—playing him like a pawn in a game?